<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>holofunk Wiki Rss Feed</title><link>http://holofunk.codeplex.com/</link><description>holofunk Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=17</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://robjsoftware.org/2011/09/21/holofunk-lives/"&gt;Go here to see it in action.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For a meta perspective, consider that Holofunk is a &lt;a href="http://holofunk.codeplex.com/wikipage?title=Synesthizer"&gt;
synesthizer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ditching the microphone and Wiimote, and using Kinect gestures and the Kinect microphone array, for pure hands-free looping.&amp;nbsp; (The latency issues here are serious, but it could be a fun mode for fooling around, even if it can't get as tight as the
 additional hardware permits.) &lt;/li&gt;&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Also, Windows 8 will not support XNA for Metro style applications, and this would be a great Metro app, so that's another reason to move towards C&amp;#43;&amp;#43; (in addition to avoiding garbage-collection glitches, which was plenty enough reason already).&lt;/p&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 19:58:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110921075837P</guid></item><item><title>Updated Wiki: Setup and Playing</title><link>http://holofunk.codeplex.com/wikipage?title=Setup and Playing&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;To run Holofunk, you need this hardware:&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;A fairly beefy Windows PC, with at least a dual core processor, 2GB of RAM, and two USB hubs (e.g. USB ports in both front and back, say).
&lt;/li&gt;&lt;li&gt;A Kinect. &lt;/li&gt;&lt;li&gt;A Wiimote (the remote only, not the &amp;quot;nunchuk&amp;quot; add-on). &lt;/li&gt;&lt;li&gt;A Bluetooth USB receiver, such as &lt;a href="http://www.amazon.com/Rocketfish-Rf-Mrbtad-Micro-Bluetooth-Adapter/dp/B001D8CCYK/ref=sr_1_1?ie=UTF8&amp;qid=1315468468&amp;sr=8-1"&gt;
this one&lt;/a&gt; (the one I'm using). &lt;/li&gt;&lt;li&gt;A fast audio adapter, such as &lt;a href="http://www.amazon.com/M-Audio-Mobile-Interface-Preamps-Front-Panel/dp/B005L0XMNQ/ref=sr_1_7?s=electronics&amp;ie=UTF8&amp;qid=1315468533&amp;sr=1-7"&gt;
this one&lt;/a&gt; (the one I'm using). &lt;/li&gt;&lt;li&gt;A microphone, which can go into your audio adapter. &lt;/li&gt;&lt;li&gt;Headphones or speakers or something, which can come out of your audio adapter.
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;You also need this software (go right ahead and install it):&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Windows 7. I have no intention of trying or supporting Holofunk on any other version. (Until Windows 8, that is ;-)
&lt;/li&gt;&lt;li&gt;The &lt;a href="http://www.microsoft.com/download/en/details.aspx?id=23714"&gt;XNA 4.0 SDK&lt;/a&gt; for Windows/Xbox game development.
&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Microsoft-C5E-00521-Visual-Studio-Professional/dp/B0038KTO8S/ref=sr_1_1?s=software&amp;ie=UTF8&amp;qid=1315469154&amp;sr=1-1"&gt;Visual Studio 2010&lt;/a&gt;, and not the Express version, either. The Express version evidently won't open XNA projects.
 If this is blocking you from working on Holofunk, please let me know. &lt;/li&gt;&lt;li&gt;The non-commercial &lt;a href="http://www.amazon.com/M-Audio-Mobile-Interface-Preamps-Front-Panel/dp/B005L0XMNQ/ref=sr_1_7?s=electronics&amp;ie=UTF8&amp;qid=1315468533&amp;sr=1-7"&gt;
beta Kinect Windows SDK&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;The &lt;a href="http://asio4all.com/"&gt;ASIO4ALL sound driver&lt;/a&gt;. &lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;The other libraries you will need are redistributed as part of the source archive.&lt;/p&gt;
&lt;p&gt;Setting up ASIO4ALL, configuring your audio interface so it's picking up the microphone at a reasonable level, making sure the Kinect SDK is working, and configuring your Bluetooth adapter are all topics unto themselves, but the web is very helpful.&lt;br&gt;
&lt;br&gt;
Once you have all that set up, you can try downloading the project. It should compile more or less out of the box once the above is all installed; let me know if not.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Actually running Holofunk&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
First you must copy (by hand, sorry!) the libraries from Holofunky/Lib to your Holofunky/Holofunky/Holofunky/bin/x86/{Debug,Release} directories, or you'll get complaints about &amp;quot;bass.dll not found&amp;quot; or &amp;quot;WiimoteLib.dll not found&amp;quot;.&lt;/p&gt;
&lt;p&gt;There is some rigmarole involved with getting the Wiimote to connect reliably. I have found that I have to do the following:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Open &amp;quot;Devices and Printers&amp;quot; from start menu. &lt;/li&gt;&lt;li&gt;If&amp;nbsp;you installed the Wiimote before (it shows up as &amp;quot;Nintendo RVL-CNT-01&amp;quot;),&amp;nbsp;first Remove it.
&lt;/li&gt;&lt;li&gt;Click &amp;quot;Add a Device&amp;quot;. &lt;/li&gt;&lt;li&gt;Hold down the 1 and 2 buttons on the Wiimote. It should start flashing. DO NOT release these buttons. (Hold it in your non-mouse hand ;-)
&lt;/li&gt;&lt;li&gt;You should see the Wiimote appear (as &amp;quot;RVL-CNT-01&amp;quot;). Click it and choose Next.
&lt;/li&gt;&lt;li&gt;Choose &amp;quot;Pair without a code&amp;quot; (the bottom-most option). &lt;/li&gt;&lt;li&gt;Choose Done as soon as possible. &lt;/li&gt;&lt;li&gt;See the &amp;quot;Installing driver&amp;quot; popup in the lower-right of the screen. Wait for it to say &amp;quot;Driver installation complete&amp;quot;. Sometime in here, the Wiimote probably stopped blinking.
&lt;/li&gt;&lt;li&gt;Hold down the 1 and 2 buttons on the Wiimote (yes, again). &lt;/li&gt;&lt;li&gt;Run Holofunk (debug build!). &lt;/li&gt;&lt;li&gt;If you get an assertion failure or null pointer exception in Wiimote setup code, quit, release the 1 and 2 buttons, press them again, and repeat step 11.
&lt;/li&gt;&lt;li&gt;If Holofunk comes up with a lovely rainbow-y window, the Wiimote should have stopped blinking and be showing a steady single LED. You are now good to go.
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;At least this only has to be done once per boot -- once the Wiimote is showing a single steady LED, you can quit and restart Holofunk to your heart's content and it will pick up the Wiimote right away each time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Now, Freak Out!!!&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Stand in front of your Kinect, with mike in one hand and Wiimote in the other. (The default is right-handed, mike in left Wiimote in right, but this can be changed in Holofunk.cs.) You should see a ghostly outline of yourself, with a microphone icon in
 one hand and a circle in the other. &lt;/li&gt;&lt;li&gt;Sing or say something into the mike. You should see a red circle throbbing behind the mike, in time with the volume of your voice.
&lt;/li&gt;&lt;li&gt;Sing or say something while squeezing the Wiimote trigger. Note the red circle throbbing inside the circle over your Wii hand.
&lt;/li&gt;&lt;li&gt;Let go of the trigger. Whoa! Your sound now has a life of its own and will keep looping.
&lt;/li&gt;&lt;li&gt;Do it all again. Make a whole bunch of sounds. They will all line up to the tempo of the rainbow background's pulsing.
&lt;/li&gt;&lt;li&gt;Hold the &amp;quot;-&amp;quot; (minus) button on the Wiimote. Your circle goes grey. Wave it over the sounds and see them all turn grey -- and silent. Hold the &amp;quot;&amp;#43;&amp;quot; (plus) button -- your circle goes blue and revives all the sounds.
&lt;/li&gt;&lt;li&gt;Pushing the minus button over an already-muted sound deletes that one sound altogether.
&lt;/li&gt;&lt;li&gt;When you've created some insane chaos that you can't stand, pressing down on the Home button will wipe the slate clean.
&lt;/li&gt;&lt;li&gt;The more you record, the more space is taken up. But space is only taken up when actually recording (when the trigger is depressed), and you can do a lot of damage with the amount of space available.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Aaaaand... that's basically it! Holofunk as it stands in late 2011.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 19:57:33 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Setup and Playing 20110921075733P</guid></item><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=16</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://robjsoftware.org/2011/09/21/holofunk-lives/"&gt;Go here to see it in action.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For a meta perspective, consider that Holofunk is a &lt;a href="http://holofunk.codeplex.com/wikipage?title=Synesthizer"&gt;
synesthizer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ditching the microphone and Wiimote, and using Kinect gestures and the Kinect microphone array, for pure hands-free looping.&amp;nbsp; (The latency issues here are serious, but it could be a fun mode for fooling around, even if it can't get as tight as the
 additional hardware permits.) &lt;/li&gt;&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 18:02:10 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110921060210P</guid></item><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=15</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://robjsoftware.org/2011/09/21/holofunk-lives/"&gt;Go here to see it in action.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For a meta perspective, consider that Holofunk is a &lt;a href="http://holofunk.codeplex.com/wikipage?title=Synesthizer"&gt;
synesthizer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Recording your music. &lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 17:33:16 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110921053316P</guid></item><item><title>Updated Wiki: Synesthizer</title><link>http://holofunk.codeplex.com/wikipage?title=Synesthizer&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;Technically, Holofunk is a &lt;em&gt;synesthizer&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Synesthesia"&gt;Synesthesia&lt;/a&gt; is the cross-stimulation of sensory pathways. Holofunk takes your every sound and puts it in front of you, letting you see it, reach out, and touch it. Sight, touch, and sound become a unified
 experience when Holofunking.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Holofunk creates synthetic synesthesia, and I like switching the &amp;quot;th&amp;quot; and the &amp;quot;es&amp;quot; to turn
&lt;strong&gt;synthesizer&lt;/strong&gt; into &lt;strong&gt;synesthizer&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The only problem is that &amp;quot;synesthizer&amp;quot; is a tongue-twister, so Holofunk is its name :-)&amp;nbsp; And there are who knows how many possible synesthizers -- Holofunk is just a first attempt!&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 07:31:54 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Synesthizer 20110921073154A</guid></item><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=14</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For a meta perspective, consider that Holofunk is a &lt;a href="http://holofunk.codeplex.com/wikipage?title=Synesthizer"&gt;
synesthizer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Recording your music. &lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 07:30:02 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110921073002A</guid></item><item><title>Updated Wiki: Synesthizer</title><link>http://holofunk.codeplex.com/wikipage?title=Synesthizer&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;Technically, Holofunk is a &lt;em&gt;synesthizer&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Synesthesia"&gt;Synesthesia&lt;/a&gt; is the cross-stimulation of sensory pathways. Holofunk takes your every sound and puts it in front of you, letting you see it, reach out, and touch it. Sight, touch, and sound become a unified
 experience when Holofunking.&lt;/p&gt;
&lt;p&gt;The only problem is that &amp;quot;synesthizer&amp;quot; is a tongue-twister, so Holofunk is its name :-)&amp;nbsp; And there are who knows how many possible synesthizers out there -- Holofunk is just a first attempt.&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 07:20:12 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Synesthizer 20110921072012A</guid></item><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=13</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a name="synesthizer"&gt;&lt;/a&gt;Technically, Holofunk is a &lt;em&gt;synesthizer&lt;/em&gt;.&amp;nbsp;
&lt;a href="http://en.wikipedia.org/wiki/Synesthesia"&gt;Synesthesia&lt;/a&gt; is the cross-stimulation of sensory pathways. Holofunk takes your every sound and puts it in front of you, letting you see it, reach out, and touch it. Sight, touch, and sound become a unified
 experience when Holofunking. (The only problem is that &amp;quot;synesthizer&amp;quot; is a tongue-twister, so Holofunk is the easy name :-)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Recording your music. &lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Wed, 21 Sep 2011 07:18:19 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110921071819A</guid></item><item><title>Updated Wiki: Setup and Playing</title><link>http://holofunk.codeplex.com/wikipage?title=Setup and Playing&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;To run Holofunk, you need this hardware:&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;A fairly beefy Windows PC, with at least a dual core processor, 2GB of RAM, and two USB hubs (e.g. USB ports in both front and back, say).
&lt;/li&gt;&lt;li&gt;A Kinect. &lt;/li&gt;&lt;li&gt;A Wiimote (the remote only, not the &amp;quot;nunchuk&amp;quot; add-on). &lt;/li&gt;&lt;li&gt;A Bluetooth USB receiver, such as &lt;a href="http://www.amazon.com/Rocketfish-Rf-Mrbtad-Micro-Bluetooth-Adapter/dp/B001D8CCYK/ref=sr_1_1?ie=UTF8&amp;qid=1315468468&amp;sr=8-1"&gt;
this one&lt;/a&gt; (the one I'm using). &lt;/li&gt;&lt;li&gt;A fast audio adapter, such as &lt;a href="http://www.amazon.com/M-Audio-Mobile-Interface-Preamps-Front-Panel/dp/B005L0XMNQ/ref=sr_1_7?s=electronics&amp;ie=UTF8&amp;qid=1315468533&amp;sr=1-7"&gt;
this one&lt;/a&gt; (the one I'm using). &lt;/li&gt;&lt;li&gt;A microphone, which can go into your audio adapter. &lt;/li&gt;&lt;li&gt;Headphones or speakers or something, which can come out of your audio adapter.
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;You also need this software (go right ahead and install it):&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Windows 7. I have no intention of trying or supporting Holofunk on any other version.
&lt;/li&gt;&lt;li&gt;The &lt;a href="http://www.microsoft.com/download/en/details.aspx?id=23714"&gt;XNA 4.0 SDK&lt;/a&gt; for Windows/Xbox game development.
&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Microsoft-C5E-00521-Visual-Studio-Professional/dp/B0038KTO8S/ref=sr_1_1?s=software&amp;ie=UTF8&amp;qid=1315469154&amp;sr=1-1"&gt;Visual Studio 2010&lt;/a&gt;, and not the Express version, either. The Express version evidently won't open XNA projects.
 If this is blocking you from working on Holofunk, please let me know. &lt;/li&gt;&lt;li&gt;The non-commercial &lt;a href="http://www.amazon.com/M-Audio-Mobile-Interface-Preamps-Front-Panel/dp/B005L0XMNQ/ref=sr_1_7?s=electronics&amp;ie=UTF8&amp;qid=1315468533&amp;sr=1-7"&gt;
beta Kinect Windows SDK&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;The &lt;a href="http://asio4all.com/"&gt;ASIO4ALL sound driver&lt;/a&gt;. &lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;The other libraries you will need are redistributed as part of the source archive.&lt;/p&gt;
&lt;p&gt;Setting up ASIO4ALL, configuring your audio interface so it's picking up the microphone at a reasonable level, making sure the Kinect SDK is working, and configuring your Bluetooth adapter are all topics unto themselves, but the web is very helpful.&lt;br&gt;
&lt;br&gt;
Once you have all that set up, you can try downloading the project. It should compile more or less out of the box once the above is all installed; let me know if not.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Actually running Holofunk&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
First you must copy (by hand, sorry!) the libraries from Holofunky/Lib to your Holofunky/Holofunky/Holofunky/bin/x86/{Debug,Release} directories, or you'll get complaints about &amp;quot;bass.dll not found&amp;quot; or &amp;quot;WiimoteLib.dll not found&amp;quot;.&lt;/p&gt;
&lt;p&gt;There is some rigmarole involved with getting the Wiimote to connect reliably. I have found that I have to do the following:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Open &amp;quot;Devices and Printers&amp;quot; from start menu. &lt;/li&gt;&lt;li&gt;If&amp;nbsp;you installed the Wiimote before (it shows up as &amp;quot;Nintendo RVL-CNT-01&amp;quot;),&amp;nbsp;first Remove it.
&lt;/li&gt;&lt;li&gt;Click &amp;quot;Add a Device&amp;quot;. &lt;/li&gt;&lt;li&gt;Hold down the 1 and 2 buttons on the Wiimote. It should start flashing. DO NOT release these buttons. (Hold it in your non-mouse hand ;-)
&lt;/li&gt;&lt;li&gt;You should see the Wiimote appear (as &amp;quot;RVL-CNT-01&amp;quot;). Click it and choose Next.
&lt;/li&gt;&lt;li&gt;Choose &amp;quot;Pair without a code&amp;quot; (the bottom-most option). &lt;/li&gt;&lt;li&gt;Choose Done as soon as possible. &lt;/li&gt;&lt;li&gt;See the &amp;quot;Installing driver&amp;quot; popup in the lower-right of the screen. Wait for it to say &amp;quot;Driver installation complete&amp;quot;. Sometime in here, the Wiimote probably stopped blinking.
&lt;/li&gt;&lt;li&gt;Hold down the 1 and 2 buttons on the Wiimote (yes, again). &lt;/li&gt;&lt;li&gt;Run Holofunk (debug build!). &lt;/li&gt;&lt;li&gt;If you get an assertion failure or null pointer exception in Wiimote setup code, quit, release the 1 and 2 buttons, press them again, and repeat step 11.
&lt;/li&gt;&lt;li&gt;If Holofunk comes up with a lovely rainbow-y window, the Wiimote should have stopped blinking and be showing a steady single LED. You are now good to go.
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;At least this only has to be done once per boot -- once the Wiimote is showing a single steady LED, you can quit and restart Holofunk to your heart's content and it will pick up the Wiimote right away each time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Now, Freak Out!!!&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Stand in front of your Kinect, with mike in one hand and Wiimote in the other. (The default is right-handed, mike in left Wiimote in right, but this can be changed in Holofunk.cs.) You should see a ghostly outline of yourself, with a microphone icon in
 one hand and a circle in the other. &lt;/li&gt;&lt;li&gt;Sing or say something into the mike. You should see a red circle throbbing behind the mike, in time with the volume of your voice.
&lt;/li&gt;&lt;li&gt;Sing or say something while squeezing the Wiimote trigger. Note the red circle throbbing inside the circle over your Wii hand.
&lt;/li&gt;&lt;li&gt;Let go of the trigger. Whoa! Your sound now has a life of its own and will keep looping.
&lt;/li&gt;&lt;li&gt;Do it all again. Make a whole bunch of sounds. They will all line up to the tempo of the rainbow background's pulsing.
&lt;/li&gt;&lt;li&gt;Hold the &amp;quot;-&amp;quot; (minus) button on the Wiimote. Your circle goes grey. Wave it over the sounds and see them all turn grey -- and silent. Hold the &amp;quot;&amp;#43;&amp;quot; (plus) button -- your circle goes blue and revives all the sounds.
&lt;/li&gt;&lt;li&gt;Pushing the minus button over an already-muted sound deletes that one sound altogether.
&lt;/li&gt;&lt;li&gt;When you've created some insane chaos that you can't stand, pressing down on the Home button will wipe the slate clean.
&lt;/li&gt;&lt;li&gt;The more you record, the more space is taken up. But space is only taken up when actually recording (when the trigger is depressed), and you can do a lot of damage with the amount of space available.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Aaaaand... that's basically it! Holofunk as it stands in late 2011.&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Mon, 12 Sep 2011 23:57:58 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Setup and Playing 20110912115758P</guid></item><item><title>Updated Wiki: Home</title><link>http://holofunk.codeplex.com/wikipage?version=12</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;A sound playground of your very own.&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Holofunk is an improvisational way to make music with your voice and your body, almost like a symphony that you both create and conduct.&lt;/p&gt;
&lt;p&gt;Holofunk integrates Kinect body tracking for gesturing, a Wiimote for clicking and picking, the BASS audio library for audio processing, an ASIO sound driver for low-latency recording, and XNA for a fast and attractive interface.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Current Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Low-latency&amp;nbsp;pass-through of microphone audio. &lt;/li&gt;&lt;li&gt;Squeeze Wiimote trigger to start a loop; release it to let the loop start running.
&lt;/li&gt;&lt;li&gt;Loops appear as colored circles, that throb according to the loop's volume. &lt;/li&gt;&lt;li&gt;Loops are stretched (or slightly scrunched) to fit the current tempo, so everything syncs up.
&lt;/li&gt;&lt;li&gt;Press the Wiimote minus button and wave over sounds to mute them and turn them grey.
&lt;/li&gt;&lt;li&gt;Press the plus button and wave over sounds to unmute and re-colorize them. &lt;/li&gt;&lt;li&gt;Press minus over a muted loop to delete it altogether. &lt;/li&gt;&lt;li&gt;Press Home to wipe the slate clean and start again. &lt;/li&gt;&lt;li&gt;Everything is recorded in real time to a .WAV file. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;That's all it does now, but it's a decent start, and it's already fun to play with :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Background and Contact Info&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For more background on Holofunk's inspirations and ambitions, see this blog post:
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are interested in future developments, please consider joining the &lt;a href="https://www.facebook.com/#!/pages/Holofunk/210213785666232"&gt;
Holofunk facebook group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Technically, Holofunk is a &lt;em&gt;synesthizer&lt;/em&gt;. &lt;a href="http://en.wikipedia.org/wiki/Synesthesia"&gt;
Synesthesia&lt;/a&gt; is the cross-stimulation of sensory pathways. Holofunk takes your every sound and puts it in front of you, letting you see it, reach out, and touch it. Sight, touch, and sound become a unified experience when Holofunking. (The only problem is
 that &amp;quot;synesthizer&amp;quot; is a tongue-twister, so Holofunk is the easy name :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://holofunk.codeplex.com/SourceControl/BrowseLatest"&gt;Click here to browse the latest source.&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;This project is licensed under the quite permissive Microsoft Public License, and I am very much seeking collaborators!&amp;nbsp; The potential of this project is pretty near limitless, and it is just getting started.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In fact, it is so much just getting started that it currently uses various non-commercial components that I am not able to redistribute!&amp;nbsp; So this is not yet a trivial project to get running.&amp;nbsp; Not only that, but since multiple components in this
 project are non-commercial, you (and I) are &lt;em&gt;forbidden&lt;/em&gt; from selling or profiting from this project in its current form.&amp;nbsp; You are&amp;nbsp;hereby warned!&lt;/p&gt;
&lt;p&gt;If you still want to try it, check out &lt;a href="http://holofunk.codeplex.com/wikipage?title=Setup%20and%20Playing&amp;version=1"&gt;
the Setup and Playing instructions&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What's Next&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Oh, basically an infinite number of things.&amp;nbsp; Some obvious features that should be added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Selecting multiple loops with the A button. &lt;/li&gt;&lt;li&gt;Multiple skins because not everyone likes hippy dippy rainbows :-D &lt;/li&gt;&lt;li&gt;Pushing on the cross-pad to pick various effects (you name it -- volume, pitch shift, filters, compression, reverb, scratching...).
&lt;/li&gt;&lt;li&gt;Converting the loops to use an FFT-driven frequency display. &lt;/li&gt;&lt;li&gt;Integrating the Kinect video stream so you see yourself, not just your shadow.
&lt;/li&gt;&lt;li&gt;Recording your music. &lt;/li&gt;&lt;li&gt;Two-player support!&amp;nbsp; (would be pretty straightforward, the Kinect Window SDK already supports it.)
&lt;/li&gt;&lt;li&gt;Gesture support -- warp your sounds with your body. &lt;/li&gt;&lt;li&gt;Muting or otherwise effecting whole groups of sounds. &lt;/li&gt;&lt;li&gt;Collapsing sounds together, or splitting them apart. &lt;/li&gt;&lt;li&gt;Rendering multiple video outputs, one for the performer, one for the audience.
&lt;/li&gt;&lt;li&gt;Rewrite the sound callbacks in unmanaged code, to eliminate the occasional sound glitch caused by .NET garbage collection.
&lt;/li&gt;&lt;li&gt;Implement reusable sound buffers -- at this point, the amount of sound you could get into a single performance would be nigh limitless.
&lt;/li&gt;&lt;li&gt;Importing multiple sound sources, integrating other instruments, integrating MIDI, bringing in multiple visualizers.
&lt;/li&gt;&lt;li&gt;AND THEN SOME. &lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Now you can see why I'd love your help!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Mon, 12 Sep 2011 23:56:51 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110912115651P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=PANe1a110k0"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&amp;nbsp; And please look past my crap beatboxing to the underlying concept here, if you can.&amp;nbsp; The idea is to make a live looper that lets you
&lt;em&gt;see&lt;/em&gt; and &lt;em&gt;touch &lt;/em&gt;the loops as you make them.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Mon, 12 Sep 2011 13:29:11 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110912012911P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=PANe1a110k0"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&amp;nbsp; And please look past my crap beatboxing to the underlying concept here, if you can.&amp;nbsp; The idea is to make a live looper that lets you
&lt;em&gt;see&lt;/em&gt; the loops as you make them.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Mon, 12 Sep 2011 13:28:09 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110912012809P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=PANe1a110k0"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; I'm calling it Holofunk.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Mon, 12 Sep 2011 00:49:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110912124943A</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=gq5bTDascLw"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; I'm calling it Holofunk.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Sat, 10 Sep 2011 23:46:31 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110910114631P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=gq5bTDascLw"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.&amp;nbsp; Sorry about the volume -- I will fix that and re-upload.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; I'm calling it Holofunk.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Sat, 10 Sep 2011 23:46:09 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110910114609P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=RGHpr3jJswg"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.&amp;nbsp; Sorry about the volume -- I will fix that and re-upload.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; I'm calling it Holofunk.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Fri, 09 Sep 2011 17:52:11 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110909055211P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=RGHpr3jJswg"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; I'm calling it Holofunk.&lt;/p&gt;
&lt;p&gt;Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo&amp;nbsp;Holofunk for you; it's a PC app and I'll be bringing everything needed and setting it up in
 my hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Fri, 09 Sep 2011 16:58:48 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110909045848P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first,
&lt;a href="http://www.youtube.com/watch?v=RGHpr3jJswg"&gt;please watch this video.&lt;/a&gt;&amp;nbsp; (If you haven't already.)&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo this thing for you; it's a PC app and I'll be bringing everything needed and setting it up in my
 hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Fri, 09 Sep 2011 16:57:02 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110909045702P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Your Attention Please, Mr. Beardyman, Sir!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first, please watch this video.&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo this thing for you; it's a PC app and I'll be bringing everything needed and setting it up in my
 hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Fri, 09 Sep 2011 15:29:40 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110909032940P</guid></item><item><title>Updated Wiki: Attention: Beardyman!</title><link>http://holofunk.codeplex.com/wikipage?title=Attention: Beardyman!&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;My name is Rob Jellinghaus.&amp;nbsp; I'm a Microsoft programmer, living in&amp;nbsp;Seattle,&amp;nbsp;who's been epically inspired by your work over the last few years.&lt;/p&gt;
&lt;p&gt;I've put together a... thing.&amp;nbsp; You know how it is trying to explain this kind of business, so first, please watch this video.&lt;/p&gt;
&lt;p&gt;Thanks!&amp;nbsp; Now:&amp;nbsp; I am indeed coming to your Vancouver show next Tuesday, and I do indeed have a room three blocks from the Future Sound club.&amp;nbsp; I'll be arriving 9/13, the day of the show, around noon, and I'm staying the night.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If there's any chance you have even fifteen minutes or so, on Tuesday or early Wednesday (I have to head back before noon on Wednesday), I would love to demo this thing for you; it's a PC app and I'll be bringing everything needed and setting it up in my
 hotel room.&lt;/p&gt;
&lt;p&gt;This is an open source project (check the Home link above), so I'm hoping to collaborate with anyone and everyone, but
&lt;em&gt;especially you.&lt;/em&gt;&amp;nbsp; And Reggie Watts, I want to hit him up too, but you are the King of Sound and Ruler of Beats, and I genuinely want to make this as interesting as possible for you to play with.&amp;nbsp; There is lots, lots, LOTS more that can be
 done with this thing, and your personal thoughts and priorities are extremely important to me.&lt;/p&gt;
&lt;p&gt;You've said often that technology is fundamental to what you do.&amp;nbsp; I'm hoping that this is a whole new technological direction for this kind of music, and that we can make some truly brain-meltingly awesome shit happen up in this.&lt;/p&gt;
&lt;p&gt;&lt;a href="mailto:rjellinghaus@gmail.com"&gt;Please send word by emailing me --&amp;nbsp;click here.&lt;/a&gt;&amp;nbsp; And if you want more background on what the hell I'm up to with this,
&lt;a href="http://robjsoftware.org/2011/07/12/first-steps-on-the-road-to-holofunkiness/"&gt;
please read this.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Cheers!&lt;/p&gt;
&lt;p&gt;Rob Jellinghaus&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>RobJellinghaus</author><pubDate>Fri, 09 Sep 2011 15:25:51 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Attention: Beardyman! 20110909032551P</guid></item></channel></rss>